daniel grafstrom
level designer
+ contact
Email: dgrafstrom [at] gmail.com
Mobile: (206) 351-6109
Availability: Currently employed. Will consider new opportunities.
* Resume also available in DOC and PDF formats.
* Recommendations and cover letter available upon request.
objective
Senior level designer (or equivalent) position on a team of talented & motivated employees who share a common goal of creating fun, original, and captivating content for tomorrow's action games.
software experience
LithTech, UnrealED, Valve Hammer Editor, 3D Studio Max, Adobe Photoshop, Perforce, Jira.
skills
- Shipped titles on Xbox 360, Playstation 3, PC, Xbox, Playstation 2.
- Able to ramp up on new tools and processes quickly.
- Identifying and prioritizing tasks, working with other departments to meet deadlines.
- Using available tools to survey & manage performance and memory per platform.
design experience
Monolith Productions (2007-Present)
Senior Level Designer
- Used lead & strike team direction, design documents, reference photographs, and usability feedback to design missions.
- Blocked out layouts, implemented gameplay, Ai infrastructure and combat setups, managed performance and memory.
- Played an integral role in the creation and maintenance of the first F.E.A.R. 2 single-player demo.
- Observed numerous usability sessions and made design adjustments accordingly.
- As a member of the team, shipped the following titles;
- F.E.A.R. 2: Reborn (DLC) (2009) (Xbox 360, PS3, PC)
- F.E.A.R. 2: Project Origin (2009) (Xbox 360, PS3, PC)
Gearbox Software (2004-2007)
Level Designer
- Created single-player and multi-player missions for BiA: Road to Hill 30 and BiA: Earned in Blood, as well as the opening cinematic for the E3 2006 presentation of BiA: Hell's Highway.
- Served as lead designer on a two-hour documentary which aired on the History Channel using in-game content from BiA: Road to Hill 30, and BiA: Earned in Blood.
- Followed design documents, historical intelligence, area photos, and many other forms of research to create missions.
- Blocked out layouts and propagated them with art assets. Implemented gameplay objects, cinematics, AI infrastructure, scripted combat scenarios with UnrealScript, managed memory and performance.
- As a member of the team, shipped the following titles;
- Brothers in Arms: The Untold Story of the 502 (2006) (DVD) (Documentary)
- Brothers in Arms: Earned in Blood (2005) (Xbox, PS2, PC)
- Brothers in Arms: Road to Hill 30 (2005) (Xbox, PS2, PC)
education
Green River Community College - Auburn, WA (2003-2004)
- Attended general courses for three quarters with cumulative GPA of 3.8.
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