Daniel Grafstrom

Senior Level Designer

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I am a senior level designer living in Seattle, WA. I am currently employed and have over nine years of professional experience across five shipped titles. I have a wide range of experience from paper mission and layout design, initial level blockouts, art propagation, lighting, terrain painting, gameplay scripting, combat setup, cinematics, and more. I love working closely with other developers to feed off each other's ideas and get to the best stuff. I am self taught, self motivated, passionate about my work and accountable for my actions. While I have learned a lot in my time in the industry, there is still a tremendous amount of knowledge left for me to gain. I am open to consider new and exciting opportunities. If you'd like to get in touch, please do.


Professional Titles

Destiny (Release TBA)

Bungie

Xbox 360 / Xbox One / Playstation 3 / Playstation 4

World Designer / TBA

F.E.A.R. 2: Reborn (2009)

Monolith Productions

Xbox 360 / Playstation 3 / PC (DLC)

Senior Level Designer / Single-Player

F.E.A.R. 2: Project Origin (2009)

Monolith Productions

Xbox 360 / Playstation 3 / PC

Senior Level Designer / Single-Player

Brothers in Arms: Hell's Highway (2008)

Gearbox Software

Xbox 360 / Playstation 3 / PC

Level Designer / Single-Player

Brothers in Arms: The Untold Story of the 502 (2006)

Gearbox Software

DVD / Digital (Documentary)

Level Designer / Single-Player

Brothers in Arms: Earned in Blood (2005)

Gearbox Software

Xbox / Playstation 2 / PC

Level Designer / Single-Player

Brothers in Arms: Road to Hill 30 (2005)

Gearbox Software

Xbox / Playstation 2 / PC

Level Designer / Single-Player & Multi-Player


Personal Projects

Photography


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